Justice Bringer
EARTH 4

Justice Bringer

  • ATK:
  • 1700

  • DEF:
  • 1000

  • View:
  • 3124




Once per turn, when a Special Summoned monster your opponent controls activates its effect, you can negate the activation.




 
 
AI Power Analysis
Removal / NegationConfidence: MediumEvaluated Oct 9, 2026
52± 8/ 100
Power Score
Intrinsic 53
Deck 51

Justice Bringer — Power Evaluation

Final Score: 52 ± 8 · Confidence: Medium

  • Intrinsic: 53 · Deck: 51 · Meta: provisional
  • Primary role: Removal / Negation · Secondary: Material body

Why it scores here

Justice Bringer is a field-only, once-per-turn negate: it cancels the activation of an opponent's Special Summoned monster's effect, and the body stays on the board afterwards. Its 1700 ATK and 1000 DEF earn nothing. The points come from a narrow but real interaction window, a Level 4 EARTH Warrior body that still works as material when its effect is negated, and 12 recorded decks across 10 archetypes that show it is a practical, cheap one-of. No combo evidence exists, so the score cannot be raised by any starter or payoff claim.

Axis scores

Axis Score Evidence
Accessibility 45 Level 4 monster with 12 recorded decks at about 1.4 copies each, but no searcher or combo route is evidenced, so it is only live when already on the field (observed deck count, inferred route limits).
Combo & Conversion 15 No combo boards are recorded, and the card only negates; it builds no extra bodies or board (verified from text, no combo evidence).
Resource Economy 30 A single negate returns no card advantage and the card does not refuel from the graveyard (verified from text).
Effect & Interaction 55 Negates the activation of opponent Special Summoned monster effects once per turn, which is a real but narrow disruption window (verified from text).
Material Utility 60 Level 4 EARTH Warrior is a generic material body that still converts when its effect is negated (inferred from text and attributes).
Resilience & Flexibility 35 Works only from the field, once per turn, and is exposed to being removed or negated itself, so resilience is limited (inferred from text).
Deck-Building Efficiency 75 One-of-friendly with no garnet or lock restriction and low slot cost, so it is cheap to run (observed copy distribution, verified from text).

Calculation

Weight profile: 0.7 Removal/Negation + 0.3 Material body. Intrinsic ≈ 53, Deck ≈ 51, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Once-per-turn negate of opponent Special Summoned monster effect activations, with the body staying on the field
  • Level 4 EARTH Warrior body that remains usable as material even when its effect is negated
  • Cheap to run: 12 recorded decks at about 1.4 copies each across 10 archetypes

Weaknesses

  • Works only from the field and only once per turn
  • Narrow trigger: it needs an opponent Special Summoned monster activating its effect
  • No combo or searcher evidence, so access depends on already having the card on board

Counters / choke points

  • Removal or destruction of the Justice Bringer body before its window
  • Opponent plays that do not activate a Special Summoned monster effect

Best use

Field negate and material body in a generic monster slot. Decks: War Rock, Ancient Fairy Dragon, Solemn, D/D/D (D.D.), Elemental HERO, Toon, Vanquish Soul, Odd-Eyes, Ultra Athletes, Heroic. Suggested copies: 1.

Evidence & gaps

  • Verified: Once-per-turn negate of an opponent Special Summoned monster's effect activation, from card text; Level 4 EARTH Warrior with 1700 ATK and 1000 DEF; Copy distribution: 8 decks at 1, 3 at 2, 1 at 3
  • Observed: Present in 12 recent decks across 10 archetypes (War Rock most common at 3 decks); Most frequent co-occurring partners appear in 5 of 12 decks
  • Inferred: Usable as a generic Level 4 material body when its effect is negated; Its negate window is narrow because it requires an opponent Special Summoned monster activation; Deck-level role is a generic negate rather than a combo engine
  • Data gaps: no combos supplied, so combo conversion is text-only inference no guides supplied no banlist token, assumed 3 copies (unlimited) no usage statistics (StatisticsCard), so archetype inclusion % is inferred from the deck sample only no starter-count data, so DeckResilience is inferred from archetype spread alone











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